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Introducing Autodesk Maya 2013
出版社 :
Sybex Inc
出版年月 : 2012/05
Binding : Paperback
ISBN : 9781118130568
BookWeb価格 : S$ 68.43 会員価格 : S$ 54.74 在庫情報 : 配送センターに在庫があります。 通常、5日以内に発送いたします。 言語 : English |
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内容情報
Source: ENG
Academic Descriptors: A03700000
Subject Development: Techniques
Textual Format: Computer Applications
Academic Level: Extracurricular
Review:
Phoenix Public Library Holdings (Internal Code for CLS)
Academic Descriptors: A03700000
Subject Development: Techniques
Textual Format: Computer Applications
Academic Level: Extracurricular
Review:
Phoenix Public Library Holdings (Internal Code for CLS)
Table of Contents
Introduction xvii
Chapter 1 Introduction to Computer Graphics 1 (26)
and 3D
Art? 2 (1)
Computer Graphics 2 (2)
The Stages of Production 4 (4)
The CG Production Workflow 8 (2)
Core Concepts 10 (11)
Basic Film Concepts 21 (5)
Summary 26 (1)
Chapter 2 Jumping in Headfirst, with Both 27 (36)
Feet
You Put the U in UI 28 (5)
Project Overview: The Solar System 33 (1)
The Preproduction Process: Planning 33 (1)
Creating a Project 34 (2)
The Production Process: Creating and 36 (13)
Animating the Objects
Hierarchy and Maya Object Structure 49 (3)
The Solar System Resumed 52 (8)
Outputting Your Work: Playblasting 60 (2)
Summary 62 (1)
Chapter 3 The Autodesk Maya 2013 Interface 63 (48)
Navigating in Maya 64 (1)
Exploring the Maya Layout 64 (14)
Building a Decorative Box 78 (4)
Mapping the Box's Reference Planes with 82 (4)
Hypershade
Organizing Workflow with Layer Editor 86 (2)
Modeling the Decorative Box 88 (6)
Editing the Decorative Box Model Using 94 (5)
the Shelf
Continuing the Decorative Box Model 99 (3)
Finishing the Decorative Box Model 102 (7)
Summary 109 (2)
Chapter 4 Beginning Polygonal Modeling 111 (46)
Planning Your Model 112 (2)
Polygon Basics 114 (2)
Poly Editing Tools 116 (4)
Putting the Tools to Use: Making a Simple 120 (7)
Hand
Creating Areas of Detail on a Poly Mesh 127 (7)
Modeling a Catapult 134 (22)
Suggestions for Modeling Polygons 156 (1)
Summary 156 (1)
Chapter 5 Modeling with NURBS, 157 (58)
Subdivisions, and Deformers
NURBS! NURBS! 158 (12)
Using NURBS Surfacing to Create Polygons 170 (2)
Converting a NURBS Model to Polygons 172 (1)
Editing NURBS Surfaces 173 (2)
Patch Modeling: A Locomotive Detail 175 (12)
Using Artisan to Sculpt NURBS 187 (2)
Modeling with Simple Deformers 189 (4)
The Lattice Deformer 193 (4)
Animating Through a Lattice 197 (3)
Subdivision Surfaces 200 (1)
Creating a Starfish 200 (5)
Building a Teakettle 205 (8)
Summary 213 (2)
Chapter 6 Practical Experience 215 (56)
Evaluating the Table Lamp 216 (1)
Modeling the Base 217 (2)
Creating the Lamp Stem 219 (12)
Modeling the Lampshade 231 (5)
Making the Toy Airplane 236 (27)
Using References 263 (2)
Finishing the Toy Airplane 265 (3)
Updating the Reference 268 (1)
Summary 269 (2)
Chapter 7 Autodesk Maya Shading and 271 (76)
Texturing
Maya Shading 272 (1)
Shader Types 272 (4)
Shader Attributes 276 (4)
Texturing the Table Lamp 280 (6)
Textures and Surfaces 286 (7)
Textures and UVs for the Red Wagon 293 (34)
Photo-real Mapping: The Decorative Box 327 (17)
For Further Study 344 (1)
Summary 344 (3)
Chapter 8 Introduction to Animation 347 (46)
Keyframe Animation---Bouncing a Ball 348 (11)
Throwing an Axe 359 (17)
Replacing an Object 376 (1)
Animating Flying Text 377 (5)
Rigging the Locomotive, Part 1 382 (3)
Animating the Catapult 385 (5)
Summary 390 (3)
Chapter 9 More Animation! 393 (50)
Skeletons and Kinematics 394 (13)
Skeletons: The Hand 407 (15)
Inverse Kinematics 422 (5)
Basic Relationships: Constraints 427 (5)
Basic Relationships: Set-Driven Keys 432 (3)
Application: Rigging the Locomotive 435 (7)
Summary 442 (1)
Chapter 10 Autodesk Maya Lighting 443 (38)
Basic Lighting Concepts 444 (4)
Maya Lights 448 (6)
Light Linking 454 (1)
Adding Shadows 455 (4)
Raytracing Soft Shadows 459 (1)
mental ray Lighting 460 (2)
mental ray Physical Sun and Sky 462 (5)
Lighting Effects 467 (4)
Lighting the Table Lamp and Decorative Box 471 (6)
Further Lighting Practice 477 (1)
Tips for Using and Animating Lights 478 (2)
Summary 480 (1)
Chapter 11 Autodesk Maya Rendering 481 (70)
Rendering Setup 482 (9)
Previewing Your Render: The Render View 491 (2)
Window
Reflections and Refractions 493 (2)
Using Cameras 495 (6)
Motion Blur 501 (1)
Batch Rendering 501 (1)
Rendering the Wine Bottle 502 (4)
mental ray for Maya 506 (5)
Render Layers 511 (9)
Final Gather 520 (3)
Ambient Occlusion 523 (7)
HDRI 530 (2)
Displacement Mapping the Decorative Box 532 (8)
Rendering the Lamp and Decorative Box 540 (10)
Summary 550 (1)
Chapter 12 Autodesk Maya Dynamics and 551 (42)
Effects
An Overview of Dynamics and Maya Nucleus 552 (1)
Rigid and Soft Dynamic Bodies 552 (4)
Animating with Dynamics: The Pool Table 556 (9)
Fun Dynamics: Shoot the Catapult! 565 (3)
nParticle Dynamics 568 (1)
Emitting nParticles 568 (6)
Animating a Particle Effect: Locomotive 574 (6)
Steam
Introduction to Paint Effects 580 (4)
Toon Shading 584 (3)
Customizing Maya 587 (4)
Summary 591 (1)
Where Do You Go from Here? 591 (2)
Index 593
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