SINGAPORE
Law
Welcome Guest | Login
SEARCH
Advanced
Assembly Language Step-by-Step : Programming with Linux (3RD): Duntemann, Jeff: BOOKS KINOKUNIYA
Book Details
Assembly Language Step-by-Step : Programming with Linux (3RD)
Assembly Language Step-by-Step : Programming with Linux (3RD)
Publisher : John Wiley & Sons Inc
Published Date : 2009/10
Binding : Paperback
ISBN : 9780470497029

BookWeb Price : S$ 109.35
Kinokuniya Privilege Card member price : S$ 98.42

Availability Status : Available for order from suppliers.
Usually dispatches within 3 weeks.
Language : English

Book Description
Source: ENG
Academic Descriptors: A93606800 A93503677
Place of Publication: United States
Academic Level: Extracurricular
Table of Contents
 
Introduction: ``Why Would You Want to Do That?''   xxvii
    Another Pleasant Valley Saturday               1    (14)
      It's All in the Plan                         1    (3)
        Steps and Tests                            2    (1)
        More Than Two Ways?                        3    (1)
        Computers Think Like Us                    4    (1)
      Had This Been the Real Thing...              4    (1)
      Do Not Pass Go                               5    (4)
        The Game of Big Bux                        6    (2)
        Playing Big Bux                            8    (1)
      Assembly Language Programming As a Board     9    (6)
      Game
        Code and Data                              10   (1)
        Addresses                                  11   (1)
        Metaphor Check!                            12   (3)
    Alien Bases                                    15   (30)
      The Return of the New Math Monster           15   (1)
      Counting in Martian                          16   (4)
        Dissecting a Martian Number                18   (2)
        The Essence of a Number Base               20   (1)
      Octal: How the Grinch Stole Eight and Nine   20   (4)
        Who Stole Eight and Nine?                  21   (3)
      Hexadecimal: Solving the Digit Shortage      24   (4)
      From Hex to Decimal and from Decimal to      28   (4)
      Hex
        From Hex to Decimal                        28   (1)
        From Decimal to Hex                        29   (2)
        Practice. Practice! Practice!              31   (1)
      Arithmetic in Hex                            32   (6)
        Columns and Carries                        35   (1)
        Subtraction and Borrows                    35   (2)
        Borrows across Multiple Columns            37   (1)
        What's the Point?                          38   (1)
      Binary                                       38   (5)
        Values in Binary                           40   (2)
        Why Binary?                                42   (1)
      Hexadecimal As Shorthand for Binary          43   (2)
        Prepare to Compute                         44   (1)
    Lifting the Hood                               45   (32)
      RAXie, We Hardly Knew Ye...                  45   (2)
        Gus to the Rescue                          46   (1)
      Switches, Transistors, and Memory            47   (10)
        One If by Land...                          48   (1)
        Transistor Switches                        48   (2)
        The Incredible Shrinking Bit               50   (2)
        Random Access                              52   (1)
        Memory Access Time                         53   (1)
        Bytes, Words, Double Words, and Quad       54   (1)
        Words
        Pretty Chips All in a Row                  55   (2)
      The Shop Foreman and the Assembly Line       57   (4)
        Talking to Memory                          58   (1)
        Riding the Data Bus                        59   (1)
        The Foreman's Pockets                      60   (1)
        The Assembly Line                          61   (1)
      The Box That Follows a Plan                  61   (5)
        Fetch and Execute                          63   (1)
        The Foreman's Innards                      64   (1)
        Changing Course                            65   (1)
      What vs. How: Architecture and               66   (4)
      Microarchitecture
        Evolving Architectures                     67   (1)
        The Secret Machinery in the Basement       68   (2)
      Enter the Plant Manager                      70   (7)
        Operating Systems: The Corner Office       70   (1)
        BIOS: Software, Just Not as Soft           71   (1)
        Multitasking Magic                         71   (2)
        Promotion to Kernel                        73   (1)
        The Core Explosion                         73   (1)
        The Plan                                   74   (3)
    Location, Location, Location                   77   (32)
      The Joy of Memory Models                     77   (8)
        16 Bits'll Buy You 64K                     79   (3)
        The Nature of a Megabyte                   82   (1)
        Backward Compatibility and Virtual 86      83   (1)
        Mode
        16-Bit Blinders                            83   (2)
      The Nature of Segments                       85   (5)
        A Horizon, Not a Place                     88   (1)
        Making 20-Bit Addresses out of 16-Bit      88   (2)
        Registers
      16-Bit and 32-Bit Registers                  90   (6)
        General-Purpose Registers                  91   (2)
        Register Halves                            93   (2)
        The Instruction Pointer                    95   (1)
        The Flags Register                         96   (1)
      The Three Major Assembly Programming         96   (8)
      Models
        Real Mode Flat Model                       97   (2)
        Real Mode Segmented Model                  99   (2)
        Protected Mode Flat Model                  101  (3)
      What Protected Mode Won't Let Us Do          104  (2)
      Anymore
        Memory-Mapped Video                        104  (1)
        Direct Access to Port Hardware             105  (1)
        Direct Calls into the BIOS                 106  (1)
      Looking Ahead: 64-Bit ``Long Mode''          106  (3)
        64-Bit Memory: What May Be Possible        107  (2)
        Someday vs. What We Can Do Now
    The Right to Assemble                          109  (46)
      Files and What's Inside Them                 110  (11)
        Binary Files vs. Text Files                111  (1)
        Looking at File Internals with the         112  (4)
        Bless Editor
        Interpreting Raw Data                      116  (1)
        ``Endianness''                             117  (4)
      Text In, Code Out                            121  (7)
        Assembly Language                          121  (3)
        Comments                                   124  (1)
        Beware ``Write-Only'' Source Code!         124  (1)
        Object Code and Linkers                    125  (3)
        Relocatability                             128  (1)
      The Assembly Language Development Process    128  (11)
        The Discipline of Working Directories      129  (2)
        Editing the Source Code File               131  (1)
        Assembling the Source Code File            131  (1)
        Assembler Errors                           132  (1)
        Back to the Editor                         133  (1)
        Assembler Warnings                         134  (1)
        Linking the Object Code File               135  (1)
        Linker Errors                              136  (1)
        Testing the .EXE File                      136  (1)
        Errors versus Bugs                         137  (1)
        Are We There Yet?                          138  (1)
        Debuggers and Debugging                    138  (1)
      Taking a Trip Down Assembly Lane             139  (16)
        Installing the Software                    139  (3)
        Edit the Program in an Editor              142  (1)
        Assemble the Program with NASM             143  (3)
        Link the Program with LD                   146  (1)
        Test the Executable File                   147  (1)
        Watch It Run in the Debugger               147  (6)
        Ready to Get Serious?                      153  (2)
    A Place to Stand, with Access to Tools         155  (46)
      The Kate Editor                              157  (19)
        Installing Kate                            157  (1)
        Launching Kate                             158  (2)
        Configuration                              160  (2)
        Kate Sessions                              162  (1)
        Creating a New Session                     162  (1)
        Opening an Existing Session                163  (1)
        Deleting or Renaming Sessions              163  (1)
        Kate's File Management                     164  (1)
        Filesystem Browser Navigation              165  (1)
        Adding a File to the Current Session       165  (1)
        Dropping a File from the Current Session   166  (1)
        Switching Between Session Files in the     166  (1)
        Editor
        Creating a Brand-New File                  166  (1)
        Creating a Brand-New Folder on Disk        166  (1)
        Deleting a File from Disk (Move File to    166  (1)
        Trash)
        Reloading a File from Disk                 167  (1)
        Saving All Unsaved Changes in Session      167  (1)
        Files
        Printing the File in the Editor Window     167  (1)
        Exporting a File As HTML                   167  (1)
        Adding Items to the Toolbar                167  (1)
        Kate's Editing Controls                    168  (1)
        Cursor Movement                            169  (1)
        Bookmarks                                  169  (1)
        Selecting Text                             170  (1)
        Searching the Text                         171  (1)
        Using Search and Replace                   172  (1)
        Using Kate While Programming               172  (1)
        Creating and Using Project Directories     173  (2)
        Focus!                                     175  (1)
      Linux and Terminals                          176  (10)
        The Linux Console                          176  (1)
        Character Encoding in Konsole              177  (1)
        The Three Standard Unix Files              178  (2)
        I/O Redirection                            180  (2)
        Simple Text Filters                        182  (1)
        Terminal Control with Escape Sequences     183  (2)
        So Why Not GUI Apps?                       185  (1)
      Using Linux Make                             186  (8)
        Dependencies                               187  (2)
        When a File Is Up to Date                  189  (1)
        Chains of Dependencies                     189  (2)
        Invoking Make from Inside Kate             191  (2)
        Using Touch to Force a Build               193  (1)
      The Insight Debugger                         194  (7)
        Running Insight                            195  (1)
        Insight's Many Windows                     195  (2)
        A Quick Insight Run-Through                197  (3)
        Pick Up Your Tools...                      200  (1)
    Following Your Instructions                    201  (36)
      Build Yourself a Sandbox                     201  (3)
        A Minimal NASM Program                     202  (2)
      Instructions and Their Operands              204  (8)
        Source and Destination Operands            204  (1)
        Immediate Data                             205  (2)
        Register Data                              207  (2)
        Memory Data                                209  (1)
        Confusing Data and Its Address             210  (1)
        The Size of Memory Data                    211  (1)
        The Bad Old Days                           211  (1)
      Rally Round the Flags, Boys!                 212  (9)
        Flag Etiquette                             215  (1)
        Adding and Subtracting One with INC and    215  (1)
        DEC
        Watching Flags from Insight                216  (2)
        How Flags Change Program Execution         218  (3)
      Signed and Unsigned Values                   221  (4)
        Two's Complement and NEG                   221  (3)
        Sign Extension and MOVSX                   224  (1)
      Implicit Operands and MUL                    225  (5)
        MUL and the Carry Flag                     227  (1)
        Unsigned Division with DIV                 228  (1)
        The x86 Slowpokes                          229  (1)
      Reading and Using an Assembly Language       230  (3)
      Reference
        Memory Joggers for Complex Memories        230  (1)
        An Assembly Language Reference for         231  (1)
        Beginners
        Flags                                      232  (1)
      NEG: Negate (Two's Complement;i.e.,          233  (4)
      Multiply by -1)
        Flags affected                             233  (1)
        Legal forms                                233  (1)
        Examples                                   233  (1)
        Notes                                      233  (1)
        Legal Forms                                234  (1)
        Operand Symbols                            234  (1)
        Examples                                   235  (1)
        Notes                                      235  (1)
        What's Not Here...                         235  (2)
    Our Object All Sublime                         237  (42)
      The Bones of an Assembly Language Program    237  (9)
        The Initial Comment Block                  239  (1)
        The .data Section                          240  (1)
        The .bss Section                           240  (1)
        The .text Section                          241  (1)
        Labels                                     241  (1)
        Variables for Initialized Data             242  (1)
        String Variables                           242  (2)
        Deriving String Length with EQU            244  (2)
      Last In, First Out via the Stack             246  (8)
        Five Hundred Plates per Hour               246  (2)
        Stacking Things Upside Down                248  (1)
        Push-y Instructions                        249  (2)
        POP Goes the Opcode                        251  (2)
        Storage for the Short Term                 253  (1)
      Using Linux Kernel Services Through INT80    254  (10)
        An Interrupt That Doesn't Interrupt        254  (5)
        Anything
        Getting Home Again                         259  (1)
        Exiting a Program via INT 80h              260  (1)
        Software Interrupts versus Hardware        261  (1)
        Interrupts
        INT 80h and the Portability Fetish         262  (2)
      Designing a Non-Trivial Program              264  (15)
        Defining the Problem                       264  (1)
        Starting with Pseudo-code                  265  (1)
        Successive Refinement                      266  (4)
        Those Inevitable ``Whoops!'' Moments       270  (1)
        Scanning a Buffer                          271  (2)
        ``Off By One'' Errors                      273  (4)
        Going Further                              277  (2)
    Bits, Flags, Branches, and Tables              279  (48)
      Bits Is Bits (and Bytes Is Bits)             279  (7)
        Bit Numbering                              280  (1)
        ``It's the Logical Thing to Do, Jim...''   280  (1)
        The and Instruction                        281  (1)
        Masking Out Bits                           282  (1)
        The or Instruction                         283  (1)
        The xor Instruction                        284  (1)
        The not Instruction                        285  (1)
        Segment Registers Don't Respond to         285  (1)
        Logic!
      Shifting Bits                                286  (3)
        Shift By What?                             286  (1)
        How Bit Shifting Works                     287  (1)
        Bumping Bits into the Carry Flag           287  (1)
        The Rotate Instructions                    288  (1)
        Setting a Known Value into the Carry       289  (1)
        Flag
      Bit-Bashing in Action                        289  (9)
        Splitting a Byte into Two Nybbles          292  (1)
        Shifting the High Nybble into the Low      293  (1)
        Nybble
        Using a Lookup Table                       293  (2)
        Multiplying by Shifting and Adding         295  (3)
      Flags, Tests, and Branches                   298  (9)
        Unconditional Jumps                        298  (1)
        Conditional Jumps                          299  (1)
        Jumping on the Absence of a Condition      300  (1)
        Flags                                      301  (1)
        Comparisons with CMP                       301  (1)
        A Jungle of Jump Instructions              302  (1)
        ``Greater Than'' Versus ``Above''          303  (1)
        Looking for 1-Bits with Test               304  (2)
        Looking for 0 Bits with BT                 306  (1)
      Protected Mode Memory Addressing in Detail   307  (11)
        Effective Address Calculations             308  (1)
        Displacements                              309  (1)
        Base + Displacement Addressing             310  (1)
        Base + Index Addressing                    310  (2)
        Index x Scale + Displacement Addressing    312  (1)
        Other Addressing Schemes                   313  (2)
        LEA: The Top-Secret Math Machine           315  (2)
        The Burden of 16-Bit Registers             317  (1)
      Character Table Translation                  318  (7)
        Translation Tables                         318  (2)
        Translating with MOV or XLAT               320  (5)
      Tables Instead of Calculations               325  (2)
    Dividing and Conquering                        327  (66)
      Boxes within Boxes                           328  (8)
        Procedures As Boxes for Code               329  (7)
      Calling and Returning                        336  (14)
        Calls within Calls                         338  (2)
        The Dangers of Accidental Recursion        340  (1)
        A Flag Etiquette Bug to Beware Of          341  (1)
        Procedures and the Data They Need          342  (1)
        Saving the Caller's Registers              343  (3)
        Local Data                                 346  (1)
        More Table Tricks                          347  (2)
        Placing Constant Data in Procedure         349  (1)
        Definitions
      Local Labels and the Lengths of Jumps        350  (5)
        ``Forcing'' Local Label Access             353  (1)
        Short, Near, and Far Jumps                 354  (1)
      Building External Procedure Libraries        355  (12)
        Global and External Declarations           356  (1)
        The Mechanics of Globals and Externals     357  (8)
        Linking Libraries into Your Programs       365  (1)
        The Dangers of Too Many Procedures and     366  (1)
        Too Many Libraries
      The Art of Crafting Procedures               367  (4)
        Maintainability and Reuse                  367  (1)
        Deciding What Should Be a Procedure        368  (2)
        Use Comment Headers!                       370  (1)
      Simple Cursor Control in the Linux Console   371  (7)
        Console Control Cautions                   377  (1)
      Creating and Using Macros                    378  (15)
        The Mechanics of Macro Definition          379  (6)
        Defining Macros with Parameters            385  (1)
        The Mechanics of Invoking Macros           386  (1)
        Local Labels Within Macros                 387  (1)
        Macro Libraries As Include Files           388  (1)
        Macros versus Procedures: Pros and Cons    389  (4)
    Strings and Things                             393  (46)
      The Notion of an Assembly Language String    393  (9)
        Turning Your ``String Sense'' Inside-Out   394  (1)
        Source Strings and Destination Strings     395  (1)
        A Text Display Virtual Screen              395  (7)
      REP STOSB, the Software Machine Gun          402  (5)
        Machine-Gunning the Virtual Display        403  (1)
        Executing the STOSB Instruction            404  (1)
        STOSB and the Direction Flag (DF)          405  (1)
        Defining Lines in the Display Buffer       406  (1)
        Sending the Buffer to the Linux Console    406  (1)
      The Semiautomatic Weapon: STOSB without      407  (7)
      REP
        Who Decrements ECX?                        407  (1)
        The LOOP Instructions                      408  (1)
        Displaying a Ruler on the Screen           409  (1)
        MUL Is Not IMUL                            410  (1)
        Adding ASCII Digits                        411  (2)
        Adjusting AAA's Adjustments                413  (1)
        Ruler's Lessons                            414  (1)
        16-bit and 32-bit Versions of STOS         414  (1)
      MOVSB: Fast Block Copies                     414  (5)
        DF and Overlapping Block Moves             416  (2)
        Single-Stepping REP String Instructions    418  (1)
        with Insight
      Storing Data to Discontinuous Strings        419  (5)
        Displaying an ASCII Table                  419  (1)
        Nested Instruction Loops                   420  (1)
        Jumping When ECX Goes to O                 421  (1)
        Closing the Inner Loop                     421  (1)
        Closing the Outer Loop                     422  (1)
        Showchar Recap                             423  (1)
      Command-Line Arguments and Examining the     424  (8)
      Stack
        Virtual Memory in Two Chunks               424  (3)
        Anatomy of the Linux Stack                 427  (2)
        Why Stack Addresses Aren't Predictable     429  (1)
        Setting Command-Line Arguments with        429  (1)
        Insight
        Examining the Stack with Insight's         430  (2)
        Memory View
      String Searches with SCASB                   432  (7)
        Repne vs. Repe                             435  (1)
        Pop the Stack or Address It?               436  (2)
        For Extra Credit...                        438  (1)
    Heading Out to C                               439  (64)
      What's GNU?                                  440  (5)
        The Swiss Army Compiler                    441  (1)
        Building Code the GNU Way                  441  (2)
        How to Use gcc in Assembly Work            443  (1)
        Why Not gas?                               444  (1)
      Linking to the Standard C Library            445  (7)
        C Calling Conventions                      446  (1)
        A Framework to Build On                    447  (1)
        Saving and Restoring Registers             447  (1)
        Setting Up a Stack Frame                   448  (2)
        Destroying a Stack Frame                   450  (1)
        Characters Out via puts()                  451  (1)
      Formatted Text Output with printf()          452  (4)
        Passing Parameters to printf()             454  (2)
      Data In with fgets() and scanf()             456  (6)
        Using scanf() for Entry of Numeric         458  (4)
        Values
      Be a Time Lord                               462  (8)
        The C Library's Time Machine               462  (2)
        Fetching time_t Values from the System     464  (1)
        Clock
        Converting a time_t Value to a             464  (1)
        Formatted String
        Generating Separate Local Time Values      465  (1)
        Making a Copy of glibc's tm Struct with    466  (4)
        MOVSD
      Understanding AT&T Instruction Mnemonics     470  (5)
        AT&T Mnemonic Conventions                  470  (1)
        Examining gas Source Files Created by      471  (3)
        gcc
        AT&T Memory Reference Syntax               474  (1)
      Generating Random Numbers                    475  (9)
        Seeding the Generator with srand()         476  (1)
        Generating Pseudorandom Numbers            477  (5)
        Some Bits Are More Random Than Others      482  (1)
        Calls to Addresses in Registers            483  (1)
      How C Sees Command-Line Arguments            484  (3)
      Simple File I/O                              487  (16)
        Converting Strings into Numbers with       487  (2)
        sscanf()
        Creating and Opening Files                 489  (1)
        Reading Text from Files with fgets()       490  (3)
        Writing Text to Files with fprintf()       493  (1)
        Notes on Gathering Your Procedures into    494  (9)
        Libraries
  Conclusion: Not the End, But Only the            503  (4)
  Beginning
      Where to Now?                                504  (2)
      Stepping off Square One                      506  (1)
  Appendix A Partial x86 Instruction Set           507  (76)
  Reference
      Notes on the Instruction Set Reference       510  (2)
      AAA: Adjust AL after BCD Addition            512  (1)
      ADC: Arithmetic Addition with Carry          513  (2)
      ADD: Arithmetic Addition                     515  (2)
      AND: Logical AND                             517  (2)
      BT: Bit Test                                 519  (2)
      CALL: Call Procedure                         521  (2)
      CLC: Clear Carry Flag (CF)                   523  (1)
      CLD: Clear Direction Flag (DF)               524  (1)
      CMP: Arithmetic Comparison                   525  (2)
      DEC: Decrement Operand                       527  (1)
      DIV: Unsigned Integer Division               528  (1)
      INC: Increment Operand                       529  (1)
      INT: Software Interrupt                      530  (1)
      IRET: Return from Interrupt                  531  (1)
      J?: Jump on Condition                        532  (2)
      JCXZ: Jump If CX=O                           534  (1)
      JECXZ: Jump If ECX=O                         535  (1)
      JMP: Unconditional Jump                      536  (1)
      LEA: Load Effective Address                  537  (1)
      LOOP: Loop until CX/ECX=O                    538  (2)
      LOOPNZ/LOOPNE: Loop While CX/ECX > 0 and     540  (1)
      ZF=0
      LOOPZ/LOOPE: Loop While CX/ECX > 0 and       541  (1)
      ZF=1
      MOV: Move (Copy) Right Operand into Left     542  (2)
      Operand
      MOVS: Move String                            544  (2)
      MOVSX: Move (Copy) with Sign Extension       546  (1)
      MUL: Unsigned Integer Multiplication         547  (2)
      NEG: Negate (Two's Complement; i.e.,         549  (1)
      Multiply by -1)
      NOP: No Operation                            550  (1)
      NOT: Logical NOT (One's Complement)          551  (1)
      OR: Logical OR                               552  (2)
      POP: Pop Top of Stack into Operand           554  (1)
      POPA/POPAD: Pop All GP Registers             555  (1)
      POPF: Pop Top of Stack into 16-Bit Flags     556  (1)
      POPFD: Pop Top of Stack into EFlags          557  (1)
      PUSH: Push Operand onto Top of Stack         558  (1)
      PUSHA: Push All 16-Bit GP Registers          559  (1)
      PUSHAD: Push All 32-Bit GP Registers         560  (1)
      PUSHF: Push 16-Bit Flags onto Stack          561  (1)
      PUSHFD: Push 32-Bit EFlags onto Stack        562  (1)
      RET: Return from Procedure                   563  (1)
      ROL: Rotate Left                             564  (2)
      ROR: Rotate Right                            566  (2)
      SBB: Arithmetic Subtraction with Borrow      568  (2)
      SHL: Shift Left                              570  (2)
      SHR: Shift Right                             572  (2)
      STC: Set Carry Flag (CF)                     574  (1)
      STD: Set Direction Flag (DF)                 575  (1)
      STOS: Store String                           576  (1)
      SUB: Arithmetic Subtraction                  577  (2)
      XCHG: Exchange Operands                      579  (1)
      XLAT: Translate Byte via Table               580  (1)
      XOR: Exclusive Or                            581  (2)
  Appendix B Character Set Charts                  583  (4)
Index                                              587
 

The eagerly anticipated new edition of the bestselling introduction to x86 assembly language The long-awaited third edition of this bestselling introduction to assembly language has been completely rewritten to focus on 32-bit protected-mode Linux and the free NASM assembler. Assembly is the fundamental language bridging human ideas and the pure silicon hearts of computers, and popular author Jeff Dunteman retains his distinctive lighthearted style as he presents a step-by-step approach to this difficult technical discipline. He starts at the very beginning, explaining the basic ideas of programmable computing, the binary and hexadecimal number systems, the Intel x86 computer architecture, and the process of software development under Linux. From that foundation he systematically treats the x86 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries upon which Linux itself is built.Serves as an ideal introduction to x86 computing concepts, as demonstrated by the only language directly understood by the CPU itself Uses an approachable, conversational style that assumes no prior experience in programming of any kind Presents x86 architecture and assembly concepts through a cumulative tutorial approach that is ideal for self-paced instruction Focuses entirely on free, open-source software, including Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger Includes an x86 instruction set reference for the most common machine instructions, specifically tailored for use by programming beginners Woven into the presentation are plenty of assembly code examples, plus practical tips on software design, coding, testing, and debugging, all using free, open-source software that may be downloaded without charge from the Internet.

Contents
IntroductionPleasant Valley Saturday. Chapter 2 Alien Bases. Chapter 3 Lifting the Hood. Chapter 4 Location, Location, Location. Chapter 5 The Right to Assemble. Chapter 6 A Place to Stand, with Access to Tools. Chapter 7 Following Your Instructions. Chapter 8 Our Object All Sublime. Chapter 9 Bits, Flags, Branches, and Tables. Chapter 10 Dividing and Conquering. Chapter 11 Strings and Things. Chapter 12 Heading Out to C. Conclusion: Not the End, But Only the Beginning. Appenix A Partial x86 Instruction Set Reference. Appendix B Character Set Charts. Index.Airport Site Selection. 6 CNS/ATM. 6.1 Evolution of the System. 6.2 U.S. National Airspace System (NAS). 6.3 CNS/ATM of the NAS. 6.4 Next-Generation Systems. 7 Airport Capacity. 7.1 Introduction. 7.2 Capacity, Level of Service, and Demand Peaking. 7.3 Airside Capacity. 7.4 Factors Affecting Airside Capacity and Delay. 7.5 Determination of Runway Capacity and Delay. 7.6 Annual Service Volume. 7.7 Preliminary Capacity Analyses. 7.8 Calculating Aircraft Delay. 7.9 Taxiway Capacity. 7.10 Gate Capacity. 7.11 Assessing System Capacity-Delay for Airport Development. 7.12 Airport Landside Capacity. 8 Airside Configuration and Geometric Design of the Airside. 8.1 Introduction. 8.2 Principles of Airport Layout. 8.3 Airfield Configuration. 8.4 Runway Orientation. 8.5 Obstructions to Airspace: FAA and ICAO Standards. 8.6 Runway Length. 8.7 Clearways and Stopways. 8.8 ICAO Reference Code. 8.9 FAA Airport Reference Code. 8.10 Separation of Parallel Runways. 8.11 Runway and Taxiway Cross Section. 8.12 Object-Clearing Criteria. 8.13 Longitudinal-Grade Design for Runways and Stopways. 8.14 Longitudinal-Grade Design for Taxiways. 8.15 Taxiway Design. 8.16 Holding Aprons. 8.17 Terminal Aprons. 8.18 Summary. 9 Safeguarding the Airport. 9.1 Airport Safety. 9.2 Airport Security. 9.3 Airport Emergency Planning. 9.4 Planning of Airport Security. 9.5 Safeguarding the Airspace. 10 Passenger Terminal. 10.1 Function of Airport Passenger Terminal. 10.2 Terminal User. 10.3 Facilities Required at Passenger Terminal. 10.4 Passenger and Baggage Flow. 10.5 Security Considerations in Passenger Terminal Design and Layout. 10.6 Terminal Design Concepts. 10.7 Vertical Distribution of Activities. 10.8 Passenger Behavior in Terminal. 10.9 Importance of Passenger Terminal Expenditures. 10.10 Space Requirements for Individual Facilities. 10.11 Baggage Handling. 10.12 Terminals for Low-Cost Carriers. 10.13 Expandability, Modularity, and Flexibility. 10.14 Number of Aircraft Gates. 10.15 Parking Configurations and Apron Layout. 10.16 Apron Facilities and Requirements. 11 Air Cargo Facilities. 11.1 Importance of Air Cargo. 11.2 Functions of Cargo Terminal. 11.3 Factors Affecting Size and Form of Cargo Terminal. 11.4 Flow through Airport Cargo Terminal. 11.5 Pallets, Containers, Igloos, and Other Unitized Systems. 11.6 Freight-Carrying Aircraft. 11.7 Documentation and Control. 11.8 Apron Cargo Handling. 11.9 Elements to Be Considered in Design of Air Freight Terminals. 11.10 Example of Design of Middle-Technology Freight Terminal. 11.11 Design of Highly Mechanized Cargo Terminal with Container Stacks and ETV. 11.12 Mail and Express Parcels Facilities. 11.13 Conclusion. 12 Airport Drainage and Pavement Design. AIRPORT DRAINAGE. 12.1 Introduction. 12.2 Estimation of Runoff. 12.3 Collection and Disposal of Runoff. 12.4 Subsurface Drainage. STRUCTURAL PAVEMENT DESIGN. 12.5 Introduction. 12.6 Flexible-Pavement Design Methods (U.S. Practice). 12.7 Rigid-Pavement Design Methods (U.S. Practice). 12.8 Pavements for Light Aircraft. 12.9 Aircraft and Pavement Classification Numbers. 13 Airport Access. 13.1 Access Problem. 13.2 Determining Mix of Access Modes. 13.3 Available Access Modes. 13.4 Access Modal Choice Models. 13.5 Parking Space at Airports. 13.6 Curbfront Design. 13.7 Capacity of Access Routes. 13.8 Layout of Access. 13.9 Summary. 14 Heliports, STOLports, and Vertiports. 14.1 Introduction. 14.2 Helicopter Characteristics and Trends. 14.3 Planning and Design of Heliports. 14.4 Planning and Design of STOLports. 14.5 Planning and Design of STOL Facilities 14.6 Planning and Design of Vertiports. 15 Airport Modeling and Simulation. 15.1 Introduction. 15.2 Definitions and Concepts. 15.3 Airport Simulations. 15.4 Airfield-Airspace Simulation. 15.5 Environmental Simulation Models. 15.6 Airport-Landside Simulation. 15.7 Airport GIS. 16 Airport City. 16.1 Introduction. 16.2 Global City. 16.3 Building Blocks of Airport City. 16.4 Anatomy of Aerotropolis. 16.5 Airport Cities of the World. 16.6 Planning of Airport City and Aerotropolis. 17 Environmental Impacts of Airports. 17.1 Introduction. 17.2 Environmental Legislation. 17.3 Airport Environmental Guidance. 17.4 Environmental Review Process. 17.5 Air Emissions/Quality. 17.6 Biodiversity and Natural Resources. 17.7 Historic, Archaeological, Architectural, and Cultural Resources. 17.8 Noise and Land Use. 17.9 Social and Socioeconomic Resources. 17.10 Waste Management. 17.11 Water Resources. 17.12 Sustainable Development. Index.
Customers Who Bought This Item Also Bought
Tcl and the Tk Toolkit (A...
By Ousterhout, John K./ Jones, Ken/ Foster-Johnson, Eric (CON)/ Fellows,
S$ 139.20
for KPC member:
S$ 125.28
Light on Life : An Introd...
By Defouw, Hart/ Svoboda, Robert
S$ 32.08
for KPC member:
S$ 28.87