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Introducing 3ds Max : 3D for Beginners
Publisher :
Sybex Inc
Published Date : 2007/04
Binding : Paperback
ISBN : 9780470097618
BookWeb Price : S$ 57.77 Kinokuniya Privilege Card member price : S$ 51.99 Availability Status : Out of stock. The item is subject to availability at publisher. We will e-mail you with an estimated delivery date as soon as we have more information. Language : English |
Book Description
Source: ENG
Academic Descriptors: A93652000 A93630000
Place of Publication: United States
Textual Format: Computer Applications
Academic Level: Community College
Academic Descriptors: A93652000 A93630000
Place of Publication: United States
Textual Format: Computer Applications
Academic Level: Community College
Table of Contents
Introduction xii
Basic Concepts 1 (30)
How to Read This Book 2 (1)
What Is CGI? 2 (2)
Production Workflow 4 (4)
CG Workflow 8 (4)
CG Specialties 12 (2)
Core Concepts 14 (8)
Coordinate Systems 22 (1)
Basic Animation Concepts 23 (4)
Basic 3ds Max Terms and Concepts 27 (3)
Summary 30 (1)
Your First Max Animation 31 (30)
Getting Around in 3ds Max 32 (1)
Project and File Management Workflow 32 (3)
The 3ds Max Interface 35 (6)
Jumping Headlong into Animation 41 (11)
Setting Up the Hierarchy 52 (7)
Summary 59 (2)
The 3ds Max Interface 61 (44)
What Am I Looking At? 62 (34)
Managing Scene Objects 96 (7)
Summary 103(2)
Modeling in 3ds Max: Part I 105(74)
Planning Your Model 106(1)
Modeling Concepts 107(12)
Look at the Mesh You Got Us Into! 119(10)
Editable Poly Tools 129(8)
Modeling a Chest of Drawers 137(27)
Modeling a Hand 164(13)
Summary 177(2)
Modeling in 3ds Max: Part II 179(46)
Setting Up the Scene 180(4)
The Editable Poly Tools 184(22)
Lofting the Barrel 206(9)
Lathing the Wheels 215(2)
Using Snapshot to Create the Tracks 217(6)
Summary 223(2)
Organic Poly Modeling 225(50)
Setting Up the Scene 226(5)
Creating the Basic Form 231(23)
Adding Detail 254(17)
Final Touches 271(2)
Summary 273(2)
Materials and Mapping 275(50)
Materials 276(2)
The Material Editor 278(16)
Mapping a Pool Ball 294(8)
Mapping, Just a Little Bit More 302(3)
Maps 305(4)
More Mapping Exercises 309(6)
Mapping Coordinates 315(8)
Summary 323(2)
Introduction to Animation 325(40)
Hierarchy in Animation: The Mobile Redux 326(4)
Using Dummy Objects 330(3)
Bouncing Ball 333(2)
Using the Track Editor--Curve Editor 335(15)
Track View 350(4)
Anticipation and Momentum in Knife 354(10)
Throwing
Summary 364(1)
Character Studio and IK Animation 365(40)
Character Animation 366(1)
Character Studio Workflow 366(2)
Creating a Biped 368(8)
Animating a Biped 376(15)
Associating a Biped to a Character 391(8)
Using Inverse Kinematics 399(5)
Summary 404(1)
3ds Max Lighting 405(40)
Basic Lighting Concepts 406(2)
Three-Point Lighting 408(3)
3ds Max Lights 411(14)
Common Light Parameters 425(7)
Ambient Light 432(1)
Creating Shadows 432(6)
Atmospheres and Effects 438(4)
Light Lister 442(1)
Summary 443(2)
3ds Max Rendering 445(34)
Rendering Setup 446(9)
Motion Blur 455(2)
Previewing with ActiveShade 457(1)
Cameras 457(5)
Safe Frame 462(1)
Render Elements 463(3)
Rendering Effects 466(4)
Raytraced Reflections and Refractions 470(7)
Summary 477(2)
Particles and Dynamics 479(36)
Understanding Particle Systems 480(4)
Setting Up a Particle System 484(15)
Particle Systems and Space Warps 499(5)
Using Rigid Body Dynamics 504(7)
Using Soft Body Dynamics 511(3)
Summary 514(1)
Index 515
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