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Head First iPhone and iPad Development (2ND): Pilone, Dan/ Pilone, Tracey: BOOKS KINOKUNIYA
书籍资料
Head First iPhone and iPad Development (2ND)
Head First iPhone and iPad Development (2ND)
出版日期 : 2011/06
Binding : Paperback
ISBN : 9781449387822

BookWeb售价 : S$ 74.89
纪伊国屋KPC会员价 : S$ 67.40

库存资料 : 目前供货中心有库存。
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语言 : English
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书籍简介
Source: ENG
Academic Descriptors: A93606500 A91420000
Place of Publication: United States
Edition: Subsequent
Textual Format: Computer Applications
Academic Level: Extracurricular
Review:
Baker & Taylor Best-seller Computer Titles - January 2002 - Ongoing
Baker & Taylor Best-seller And Forthcoming Computer Titles - January 2000 - Ongoing
Table of Contents
 
Intro, Your brain on iOS Development.
  Who is this book for?                            xxiv
  Metacognition: thinking about thinking           xxvii
  Here's what YOU can do to bend your brain        xxix
  into submission
  Read me                                          xxx
  The technical review team                        xxxii
  Acknowledgments                                  xxxiii
1 Going Mobile with iOS
  So, you want to build an iOS app...              2     (1)
  ...'cause everyone wants one!                    3     (1)
  Apps live in an iTunes universe                  4     (1)
  Time to make a decision                          5     (1)
  It all starts with the iPhone SDK                6     (1)
  Take a look around                               7     (1)
  Xcode includes app templates to help you get     8     (1)
  started
  Xcodc is a full-featured IDE                     9     (1)
  Xcode is the hub of your iOS project             10    (4)
  Build your interface within Xcode                14    (1)
  Add the button to your view                      15    (2)
  The iOS simulator lets you test your app on      17    (1)
  your Mac
  iDecide's logic                                  18    (1)
  Changing the button text                         19    (4)
  You're using the Model View Corn roller          23    (1)
  pattern
  iDecidc is actually a little simpler             24    (2)
  What happened?                                   26    (1)
  Use the GUI editor to connect UI controls to     27    (1)
  code
  A component can trigger certain events           28    (1)
  Connect your events to methods                   29    (2)
  You've built your first iPhone app!              31    (8)
  Your iOS Toolbox                                 39    (4)
2 Hello, Renee!
  First we need to figure out what Mike            43    (5)
  (really) wants
  App design rules葉he iOS HIG                     48    (3)
  HIG guidelines for pickers and buttons           51    (1)
  Create a new View-based project for InstaEmail   52    (2)
  The life of a root view                          54    (6)
  We need data                                     60    (1)
  Use pickers when you want controlled input       61    (1)
  Pickers get their data from a datasource...      62    (1)
  That pattern is back                             63    (5)
  First, declare that the controller conforms      68    (2)
  to both protocols
  The datasource protocol has two required         70    (1)
  methods
  Connect the datasource just like actions and     71    (1)
  outlets
  There's just one method for the delegate         72    (5)
  protocol
  Actions, outlets, and events                     77    (4)
  Connect the event to the action                  81    (4)
  Next, synthesize the property..                  85    (1)
  Connect the picker to our outlet                 86    (1)
  Use your picker reference to pull the            87    (9)
  selected values
  Your iOS Toolbox                                 96    (4)
3 Email needs variety
  Renee is catching on...                          100   (1)
  Make room for custom input                       101   (2)
  Header files describe the interface to your      103   (6)
  class
  Auto-generated accessory also handle memory      109   (2)
  management
  To keep your memory straight, you need to        111   (10)
  remember just two things
  But when Mike's finished typing...               121   (2)
  Customize your UITextField                       123   (1)
  Components that use the keyboard ask it to       124   (1)
  appear...
  Ask the UITextField to give up focus             125   (2)
  Messages in Objective-C use named arguments      127   (1)
  Use message passing to tell our View             128   (4)
  Controller when the Done button is pressed
  Where's the custom note?                         132   (7)
  Your Objective-C Toolbox                         139   (6)
4 A table with a view
  So, how do these views fit together?             145   (1)
  The navigation template pulls multiple views     146   (1)
  together
  The table view is built in                       147   (5)
  A table is a collection of cells                 152   (8)
  Just a few more drinks...                        160   (2)
  Plists are an easy way to save and load data     162   (3)
  Arrays (and more) have built-in support for      165   (3)
  plists
  Use a detail view to drill down into data        168   (1)
  A closer look at the detail view                 169   (10)
  Use the Navigation Controller to switch          179   (1)
  between views
  Navigation Controllers maintain a stack of       180   (4)
  View Controllers
  Dictionaries store information as key-value      184   (3)
  pairs
  Debugging葉he dark side of iOS development       187   (1)
  First stop on your debugging adventure: the      188   (1)
  console
  Interact with your application while it's        189   (1)
  running
  Xcode supports you after your app breaks, too    190   (1)
  The Xcode debugger shows you the state of        191   (4)
  your application
  Your iOS Toolbox                                 195   (3)
5 Refining your app
  It all started with Sam...                       198   (2)
  Use the debugger to investigate the crash        200   (3)
  Update your code to handle a plist of            203   (3)
  dictionaries
  The Detail View needs data                       206   (1)
  The other keys arc key                           207   (6)
  We have a usability problem                      213   (2)
  Use a disclosure button to show there are        215   (3)
  more details available
  Sales were going strong                          218   (5)
  Use Navigation Controller buttons to add         223   (4)
  drinks
  The button should create a new view              227   (1)
  We need a view...but not necessarily a new       228   (1)
  view
  The View Controller defines the behavior for     229   (1)
  the view
  A nib file contains the UI components and        230   (1)
  connections...
  You can subclass and extend view controllers     231   (5)
  like any other class
  Modal views focus the user on the task at        236   (1)
  hand...
  Any view can present a modal view                237   (5)
  Our modal view doesn't have a navigation bar     242   (2)
  Create the Save and Cancel buttons               244   (1)
  Write the Save and Cancel actions                245   (4)
  Your iOS Toolbox                                 249   (3)
6 Everyone's an editor...
  Sam is ready to add a Red-Headed School          252   (1)
  Girl...
  .,.but the keyboard is in the way                253   (2)
  Wrap your content in a scroll view               255   (2)
  The scroll view is the same size as the screen   257   (3)
  The keyboard changes the visible area            260   (2)
  iOS notifies you about the keyboard              262   (1)
  Register with the default notification center    263   (6)
  for events
  Keyboard events tell you the keyboard state      269   (19)
  and size
  The table view doesn't know its data has         288   (4)
  changed
  The array is out of order, too                   292   (8)
  Table views have built-in support for editing    300   (13)
  and deleting
  Your iOS Development Toolbox                     313   (1)
  Sam has another project in mind...               314   (2)
7 We need more room
  DrinkMixer on the iPad                           316   (2)
  The iPad simulator                               318   (1)
  The HIG covers iPads, too                        319   (7)
  Use Xcode to build your Universal app            326   (8)
  Check your devices                               334   (3)
  Rotation is key with iPad                        337   (8)
  A persistent view problem                        345   (1)
  Don't forget the tableview                       346   (13)
  Your iOS Development Toolbox                     359   (3)
8 Enterprise apps
  HF bounty hunting                                362   (6)
  A new iPhone control                             368   (4)
  Choose a template to start iBountyHunter         372   (2)
  There's a different structure for universal      374   (2)
  apps
  Drawing how iBountyHunter iPhone works...        376   (1)
  ...and how it fits with the universal app        377   (5)
  Build the fugitive list view                     382   (2)
  Next up: the Captured view                       384   (8)
  A view's contents arc actually subviews          392   (2)
  After a quick meeting with Bob...                394   (2)
  Core Data lets you focus on your app             396   (1)
  Core Data needs to know what to load             397   (1)
  Core Data describes entities with a Managed      398   (1)
  Object Model
  Build your Fugitive entity                       399   (11)
  Use an NSFetchRequest to describe your search    410   (7)
  Bob's database is a resource                     417   (1)
  Back to the Core Data stack                      418   (1)
  The template sets things up for a SQLite DB      419   (2)
  iOS Apps are read-only                           421   (1)
  The iPhone's application structure defines       422   (1)
  where you can read and write
  Copy the database to the Documents directory     423   (21)
  Your Core Data Toolbox                           444   (2)
9 Things are changing
  Bob needs documentation                          446   (3)
  Everything stems from our object model           449   (3)
  The data hasn't been updated                     452   (1)
  Data migration is a common problem               453   (1)
  Migrate the old data into the new model          454   (1)
  Xcode makes it easy to version your data model   455   (2)
  Core Data can "lightly" migrate data             457   (4)
  Here's what you've done so Far...                461   (1)
  Bob has some design input                        462   (10)
  Your app has a lifecycle all its own...          472   (1)
  Multitasking rules of engagement                 473   (3)
  A quick demo with Bob                            476   (2)
  Use predicates for filtering data                478   (1)
  We need to set a predicate on our                479   (7)
  NSFetchRequest
  Core Data controller classes provide             486   (1)
  efficient results handling
  Time for some high-efficiency streamlining       487   (1)
  Create the new FetehedResultsController          488   (5)
  getter method
  We need to refresh the data                      493   (6)
  Your Data Toolbox                                499   (3)
10 Proof in the real world
  For Bob, payment requires proof                  502   (9)
  The way to the camera...                         511   (10)
  There's a method for checking                    521   (1)
  Prompt the user with action sheets               522   (6)
  Bob needs the where, in addition to the when     528   (6)
  Core Location can find you in a few ways         534   (2)
  Add a new framework                              536   (8)
  just latitude and longitude won't work for Bob   544   (1)
  Map Kit comes with iOS                           545   (1)
  A little custom setup for the map                546   (7)
  Annotations require a little more work           553   (1)
  Fully implement the annotation protocol          554   (7)
  Your Location Toolbox                            561   (3)
11 Natural interfaces
  Bob needs that iPad app, too...                  564   (3)
  iOS HIG user experience guidelines               567   (1)
  Iterate your interface, too                      568   (2)
  BountyHunterHD is based on a split-view          570   (10)
  controller
  Unifying the custom stuff                        580   (5)
  It seems we have a problem...                    585   (1)
  UlWebView has lots of options                    586   (2)
  HTNIL, CSS and Objective-C                       588   (1)
  Using UIWebView                                  588   (11)
  Your NUI Toolbox                                 599   (3)
Appendix I The top 4 things (we didn't cover)
  #1, Internationalization and Localization        602   (2)
  Localizing string resources                      604   (2)
  #2. View animations                              606   (1)
  #3. Accelerometer                                607   (1)
  Understanding device acceleration                608   (1)
  #4. A word or two about gaining...               609   (1)
  Quartz and OpenGL                                610   (2)
Appendix II Get ready for the App Store
  Apple has rules                                  612   (1)
  The Provisioning Profile pulls it all together   613
  Keep track in the Organizer                      611
 

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.* Install the iPhone OS SDK and get started using Interface Builder and XCode * Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management * Take advantage of iPhone OS patterns such as datasources and delegates * Preview your applications in the Simulator * Build more complicated interactions that utilize multiple views, data entry/editing, and rotation * Work with the iPhone's camera, GPS, and accelerometer * Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.