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Comic-Con and the Business of Pop Culture : What the World's Wildest Trade Show Can Tell Us about the Future of Entertainment
出版社 :
McGraw-Hill
出版日期 : 2012/05
Binding : Hardcover
ISBN : 9780071797023
BookWeb售价 : S$ 42.27 纪伊国屋KPC会员价 : S$ 38.04 库存资料 : 目前供货中心有库存。 通常在5个工作天内递送 语言 : English |
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书籍简介
Source: ENG
Academic Descriptors: A48500300 A48140000
Place of Publication: United States
Textual Format: Computer Applications
Academic Level: Professional
Geographic Designator: United States
Review:
Booklist Starred Reviews-August 1992 (And Ongoing)
Booklist Reviews 2012 June #1
YBP Core US Academic Titles - 2012
School-Never-Out-Of-Stock Program 2007 (And Ongoing)
Academic Descriptors: A48500300 A48140000
Place of Publication: United States
Textual Format: Computer Applications
Academic Level: Professional
Geographic Designator: United States
Review:
Booklist Starred Reviews-August 1992 (And Ongoing)
Booklist Reviews 2012 June #1
YBP Core US Academic Titles - 2012
School-Never-Out-Of-Stock Program 2007 (And Ongoing)
Table of Contents
Introduction Five Days in July 1 (12)
Note for Business Readers 9 (4)
Chapter 1 Day Zero: Hoteloween 13 (10)
Chapter 2 Wednesday: Preview 23 (36)
Backing Into the Future 27 (16)
Setup 43 (10)
Welcome to Comic-Con 53 (6)
Chapter 3 Thursday: Liftoff 59 (40)
Larger than Life: Superheroes and the 62 (12)
Future of the Man of Tomorrow
Camp Breaking Dawn and the Twilight of 74 (6)
the Boys Club
Strange Synergies: What Do Sitcoms, Buddy 80 (8)
Cops, and Talking Dogs Have to Do with
Comics?
After Hours: The Twenty-First-Century 88 (11)
Comics Publishing Business
Chapter 4 Friday: Escape Velocity 99 (44)
Hall H: Transmedia Overdrive 103(11)
Artists at the Circus: Are Alt.Comics 114(11)
Part of Pop Culture?
The Future of Nostalgia: How Fans 125(11)
Co-create Their Media Experience
After Hours: The Eisner Awards 136(7)
Chapter 5 Saturday: Peak Geek 143(34)
Gaming the System: Comics, Video Games, 150(7)
and the Mass Marketing of Geek Culture
The Golden Age: Life in the Dealer's Room 157(8)
Casual Fans: Mic and Emily's Day 165(6)
After Hours: Trickster and the Backlash 171(6)
Chapter 6 Sunday: To Infinity and Beyond 177(54)
Storming the Gates: Comics in Schools. 179(11)
Libraries, and Museums
Transcultural Transmedia: The New Global 190(10)
Face of Comics
Digital Destiny: Atoms, Bits, and Dollars 200(27)
After Hours: Dead Dogs and Englishmen 227(4)
Chapter 7 Just Wait Till Next Year 231(28)
Four Paths to the Future 234(8)
Endless Summer 242(2)
Ghost World 244(1)
Infinite Crisis 245(2)
Expanding Multiverse 247(6)
Strategies for Success 253(6)
Endnotes 259(16)
Acknowledgments 275(4)
Index 279
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