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Gamestorming : A Playbook for Innovators, Rulebreakers, and Changemakers: Gray, Dave/ Brown, Sunni/ Macanufo, James: BOOKS KINOKUNIYA
Book Details
Gamestorming : A Playbook for Innovators, Rulebreakers, and Changemakers
Gamestorming : A Playbook for Innovators, Rulebreakers, and Changemakers
Published Date : 2010/07
Binding : Paperback
ISBN : 9780596804176

BookWeb Price : MYR 98.95
Kinokuniya Privilege Card member price : MYR 89.06

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Language : English
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Book Description
Source: ENG
Academic Descriptors: A48140000
Place of Publication: United States
Academic Level: Professional
Table of Contents
 
Foreword                                           xiii
Preface                                            xv
    Chapter 1 What is a Game?                      1   (14)
      The Evolution of the Game World              2   (2)
      The Game of Business                         4   (1)
      Fuzzy Goals                                  5   (4)
      Game Design                                  9   (6)
    Chapter 2 10 Essentials for Gamestorming       15  (12)
      1 Opening and Closing                        15  (2)
      2 Fire Starting                              17  (1)
      3 Artifacts                                  17  (1)
      4 Node Generation                            18  (2)
      5 Meaningful Space                           20  (2)
      6 Sketching and Model Making                 22  (1)
      7 Randomness, Reversal, and Reframing        23  (1)
      8 Improvisation                              24  (1)
      9 Selection                                  25  (1)
      10 Try Something New                         26  (1)
    Chapter 3 Core Gamestorming Skills             27  (26)
      Asking Questions                             27  (5)
      Creating Artifacts and Meaningful Space      32  (7)
      Employing Visual Language                    39  (10)
      Improvisation                                49  (2)
      Practice                                     51  (2)
    Chapter 4 Core Games                           53  (24)
      The 7Ps Framework                            54  (2)
      Affinity Map                                 56  (3)
      Bodystorming                                 59  (2)
      Card Sort                                    61  (2)
      Dot Voting                                   63  (2)
      Empathy Map                                  65  (2)
      Forced Ranking                               67  (2)
      Post-Up                                      69  (2)
      Storyboard                                   71  (3)
      WhoDo                                        74  (3)
    Chapter 5 Games for Opening                    77  (60)
      3-12-3 Brainstorm                            78  (2)
      The Anti-Problem                             80  (2)
      Brainwriting                                 82  (2)
      Context Map                                  84  (3)
      Cover Story                                  87  (3)
      Draw the Problem                             90  (2)
      Fishbowl                                     92  (3)
      Forced Analogy                               95  (1)
      Graphic Jam                                  96  (2)
      Heuristic Ideation Technique                 98  (2)
      History Map                                  100 (3)
      Image-ination                                103 (2)
      Low-Tech Social Network                      105 (2)
      Mission Impossible                           107 (2)
      Object Brainstorm                            109 (2)
      Pecha Kucha/Ignite                           111 (1)
      Pie Chart Agenda                             112 (2)
      Poster Session                               114 (3)
      Pre-Mortem                                   117 (2)
      Show and Tell                                119 (2)
      Show Me Your Values                          121 (3)
      Stakeholder Analysis                         124 (3)
      Spectrum Mapping                             127 (3)
      Trading Cards                                130 (2)
      Visual Agenda                                132 (2)
      Welcome to My World                          134 (3)
    Chapter 6 Games for Exploring                  137 (94)
      The 4Cs                                      138 (3)
      The 5 Whys                                   141 (3)
      Affinity Map                                 144 (3)
      Atomize                                      147 (2)
      The Blind Side                               149 (2)
      Build the Checklist                          151 (2)
      Business Model Canvas                        153 (2)
      Button                                       155 (1)
      Campfire                                     156 (2)
      Challenge Cards                              158 (1)
      Customer, Employee, Shareholder              159 (2)
      Design the Box                               161 (3)
      Do, Redo & Undo                              164 (2)
      Elevator Pitch                               166 (4)
      Five-Fingered Consensus                      170 (1)
      Flip It                                      171 (3)
      Force Field Analysis                         174 (3)
      Give-and-Take Matrix                         177 (2)
      Heart, Hand, Mind                            179 (2)
      Help Me Understand                           181 (3)
      Make a World                                 184 (2)
      Mood Board                                   186 (2)
      Open Space                                   188 (2)
      Pain-Gain Map                                190 (2)
      The Pitch                                    192 (2)
      Product Pinocchio                            194 (7)
      Post the Path                                201 (2)
      RACI Matrix                                  203 (2)
      Red: Green Cards                             205 (1)
      Speedboat                                    206 (2)
      SQUID                                        208 (2)
      Staple Yourself to Something                 210 (2)
      SWOT Analysis                                212 (4)
      Synesthesia                                  216 (1)
      Talking Chips                                217 (1)
      Understanding Chain                          218 (3)
      Value Mapping                                221 (2)
      The Virtuous Cycle                           223 (2)
      Visual Glossary                              225 (2)
      Wizard of Oz                                 227 (1)
      The World Cafe                               228 (3)
    Chapter 7 Games for Closing                    231 (22)
      $100 Test                                    232 (2)
      20/20 Vision                                 234 (3)
      Ethos, Logos, Pathos                         237 (1)
      Graphic Gameplan                             238 (3)
      Impact & Effort Matrix                       241 (1)
      Memory Wall                                  242 (2)
      NUF Test                                     244 (2)
      Plus/Delta                                   246 (1)
      Prune the Future                             247 (2)
      Start, Stop, Continue                        249 (1)
      Who/What/When Matrix                         250 (3)
    Chapter 8 Putting Gamestorming to Work         253 (6)
      Imagine a World: The Betacup Story           253 (1)
      Game 1 Poster Session                        254 (1)
      Game 2 Go for a Walk                         255 (1)
      Game 3 Make Something Tangible               256 (1)
      Game 4 Bodystorming                          256 (1)
      Gamestorming Results                         257 (2)
Index                                              259
 
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