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The Animator's Survival Kit : A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (Expanded): Williams, Richard: BOOKS KINOKUNIYA
Book Details
The Animator's Survival Kit : A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (Expanded)
The Animator's Survival Kit : A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (Expanded)
Publisher : Faber & Faber
Published Date : 2009/12
Binding : Paperback
ISBN : 9780571238347

BookWeb Price : MYR 207.37
Kinokuniya Privilege Card member price : MYR 186.63

Availability Status : Available for order from suppliers.
Usually dispatches within 3 weeks.
Language : English

Book Description
Source: ENG
Academic Descriptors: C07402000 A93630000
Place of Publication: United States
Edition: Subsequent
Subject Development: Techniques
Academic Level: Extracurricular
Review:
Library Journal - Bibliographies 1997 (And Ongoing)
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Table of Contents
 
Why this Book?                                     1  (10)
Drawing in Time                                    11 (12)
Time to Draw                                       23 (12)
It's All in the Timing and the Spacing             35 (6)
Lesson 1                                           41 (5)
  ADVANCING BACKWARDS TO 1940                      46 (38)
    History of the Chart and Inbetween             47 (1)
    Extremes and Breakdowns                        48 (9)
    Keys                                           57 (4)
    Three Ways to Animate                          61 (7)
    Testing, Testing, Testing                      68 (2)
    The X-Sheet                                    70 (5)
    Came the Dawn...                               75 (1)
    The Best Numbering System                      76 (2)
    The Great Ones and Twos Battle                 78 (2)
    The Top and Bottom Pegs Battle                 80 (4)
  MORE ON SPACING                                  84 (18)
    Classic Inbetween Mistakes                     88 (2)
    Watch Your Arcs                                90 (2)
    Getting More Movement Within the Mass          92 (4)
    The Elongated Inbetween                        96 (3)
    The Major Beginner's Mistake                   99 (1)
    The `Ruff' Approach                            99 (2)
    How Much Do We Leave To The Assistant?         101(1)
    Take The Long Short Cut                        101(1)
  WALKS                                            102(74)
    Getting the Weight                             106(3)
    Set the Tempo                                  109(2)
    The Passing Position or Breakdown              111(4)
    Two Ways to Plan a Walk                        115(3)
    The Double Bounce                              118(2)
    Loosening it Up                                120(8)
    Digging Deeper into Walks                      128(7)
    There's Nothing Like Trying It                 135(1)
    The Heel                                       136(1)
    Foot Action                                    136(6)
    Normal Walk Spacing                            142(4)
    Weight Shift                                   146(1)
    The Belt Line                                  147(1)
    Arm Movements                                  148(8)
    Counteraction                                  156(7)
    The Recipe                                     163(4)
    Sneaks                                         167(6)
    The Tip Toe Sneak                              173(3)
  RUNS, JUMPS AND SKIPS                            176(41)
    The 4 Drawing Formula Run                      189(3)
    The 3 Drawing Run                              192(3)
    The 2 Drawing Run                              195(5)
    The Recipe                                     200(1)
    Run, Jump, Skip and Leap                       201(1)
    Skips                                          201(11)
    Jumps                                          212(1)
    Weight on a Jump                               213(4)
  FLEXIBILITY                                      217(39)
    The Breakdown                                  218(5)
    Simple Overlap                                 223(3)
    Overlapping Action                             226(4)
    Simple Counteraction                           230(1)
    Breaking Joints to Give Flexibility            231(15)
    Flexibility in the Face                        246(3)
    Overlapping Action in the Face                 249(2)
    Instant Read - Profiles for Readability        251(5)
  WEIGHT                                           256(17)
    Pressure and Weight                            262(2)
    How Much Effort Do We Have To Expend?          264(5)
    Dancing                                        269(3)
    Rules of Thumb On Synchronising Action         272(1)
  ANTICIPATION                                     273(12)
    Surprise Anticipations                         282(1)
    Invisible Anticipations                        283(2)
  TAKES AND ACCENTS                                285(12)
    A Hard Accent Bounces Back                     295(1)
    A Soft Accent continues                        295(2)
  TIMING, STAGGERS, WAVE AND WHIP                  297(7)
    Stagger Timings                                297(2)
    The Side to Side Vibration Formula             299(2)
    Whip Action                                    301(1)
    Wave Action                                    301(3)
  DIALOGUE                                         304(11)
    Phrasing                                       305(5)
    Picture and Sound Sync                         310(1)
    Accents                                        311(3)
    Attitude                                       314(1)
    The Secret                                     314(1)
  ACTING                                           315(12)
    Change of Expression                           320(1)
    Look for the Contrast                          321(2)
    An Acting Point                                323(1)
    Body Language                                  324(1)
    Symmetry or `Twinning'                         324(1)
    Steal It!                                      325(1)
    Eyes                                           325(2)
  ANIMAL ACTION                                    327(6)
    Live Action Reference                          328(2)
    Basic Animal Walk Pattern                      330(3)
  DIRECTING                                        333(5)
    The Brief                                      334(1)
    The Leica Reel                                 334(1)
    Separate the Characters                        334(1)
    Best Foot Forward                              335(1)
    Casting Animators                              335(1)
    Making Changes                                 335(1)
    `Say! Say!'                                    335(1)
    Voice Recording                                335(1)
    Hook Ups                                       335(1)
    Research                                       335(1)
    Editing                                        335(1)
    Believe in Your Material                       335(3)
  REVIEW                                           338(2)
    The Procedure                                  338(1)
    The Ingredients                                339(1)
  THE ENLARGED EDITION                             340(34)
    `Lesson One' on Flexibility                    342(1)
    Delaying Parts and Progressing the Action      343(1)
    Put It Where You Can See It                    344(2)
    A Hollywood Hop                                346(2)
    Contrast and Change                            348(1)
    Phrasing Dialogue                              348(1)
    Using Live Action for Reference                349(3)
    Animal Flexibility                             352(1)
    Action on a Running Dog                        353(3)
    How Does a Horse Really Walk?                  356(2)
    Horse Trotting                                 358(1)
    Horse Galloping                                359(1)
    Birds                                          360(1)
    A Challenging Assignment in `Realism' and      361(7)
    Weight
    The Moving Hold                                368(1)
    The Great `Realism' Debate                     369(2)
    The Solution                                   371(2)
    Yes, But                                       373(1)
Conclusion So Far                                  374(2)
My Conclusion                                      376(1)
Life Drawing for Animation                         377(5)
Acknowledgements                                   382
 

Animation is one of the hottest and most creative areas of film-making today. During his more than 40 years in the business, Richard Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes. In this book, based on his sold-out "Animation Masterclass in the United States and across Europe", Williams provides the underlying principles of animation that very animator - from beginner to expert, classic animator to computer animation whiz - needs. Using hundreds of drawings, Wiliams distills the secrets of the masters into a working system in order to create a book that has become the standard work on all forms of animatiion for professionals, students and fans. This new Expanded edition includes more on animal action, invention and realism with sophisticated animation examples.
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