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The Animator's Survival Kit : A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (Expanded)
Publisher :
Faber & Faber
Published Date : 2009/12
Binding : Paperback
ISBN : 9780571238347
BookWeb Price : MYR 135.00 Kinokuniya Privilege Card member price : MYR 121.50 Availability Status : Our fulfillment centre has the item in stock. Usually dispatches within 3 working days. Language : English |
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Book Description
Source: ENG
Academic Descriptors: C07402000 A93630000
Place of Publication: United States
Edition: Subsequent
Subject Development: Techniques
Academic Level: Extracurricular
Review:
Library Journal - Bibliographies 1997 (And Ongoing)
Library Journal - Starred Reviews 1997 (And Ongoing)
Baker & Taylor Forecast - December 2009
Baker & Taylor Best-seller Computer Titles - January 2002 - Ongoing
Baker & Taylor Newly Released Computer Titles - January 2002 - Ongoing
Academic Descriptors: C07402000 A93630000
Place of Publication: United States
Edition: Subsequent
Subject Development: Techniques
Academic Level: Extracurricular
Review:
Library Journal - Bibliographies 1997 (And Ongoing)
Library Journal - Starred Reviews 1997 (And Ongoing)
Baker & Taylor Forecast - December 2009
Baker & Taylor Best-seller Computer Titles - January 2002 - Ongoing
Baker & Taylor Newly Released Computer Titles - January 2002 - Ongoing
Table of Contents
Why this Book? 1 (10)
Drawing in Time 11 (12)
Time to Draw 23 (12)
It's All in the Timing and the Spacing 35 (6)
Lesson 1 41 (5)
ADVANCING BACKWARDS TO 1940 46 (38)
History of the Chart and Inbetween 47 (1)
Extremes and Breakdowns 48 (9)
Keys 57 (4)
Three Ways to Animate 61 (7)
Testing, Testing, Testing 68 (2)
The X-Sheet 70 (5)
Came the Dawn... 75 (1)
The Best Numbering System 76 (2)
The Great Ones and Twos Battle 78 (2)
The Top and Bottom Pegs Battle 80 (4)
MORE ON SPACING 84 (18)
Classic Inbetween Mistakes 88 (2)
Watch Your Arcs 90 (2)
Getting More Movement Within the Mass 92 (4)
The Elongated Inbetween 96 (3)
The Major Beginner's Mistake 99 (1)
The `Ruff' Approach 99 (2)
How Much Do We Leave To The Assistant? 101(1)
Take The Long Short Cut 101(1)
WALKS 102(74)
Getting the Weight 106(3)
Set the Tempo 109(2)
The Passing Position or Breakdown 111(4)
Two Ways to Plan a Walk 115(3)
The Double Bounce 118(2)
Loosening it Up 120(8)
Digging Deeper into Walks 128(7)
There's Nothing Like Trying It 135(1)
The Heel 136(1)
Foot Action 136(6)
Normal Walk Spacing 142(4)
Weight Shift 146(1)
The Belt Line 147(1)
Arm Movements 148(8)
Counteraction 156(7)
The Recipe 163(4)
Sneaks 167(6)
The Tip Toe Sneak 173(3)
RUNS, JUMPS AND SKIPS 176(41)
The 4 Drawing Formula Run 189(3)
The 3 Drawing Run 192(3)
The 2 Drawing Run 195(5)
The Recipe 200(1)
Run, Jump, Skip and Leap 201(1)
Skips 201(11)
Jumps 212(1)
Weight on a Jump 213(4)
FLEXIBILITY 217(39)
The Breakdown 218(5)
Simple Overlap 223(3)
Overlapping Action 226(4)
Simple Counteraction 230(1)
Breaking Joints to Give Flexibility 231(15)
Flexibility in the Face 246(3)
Overlapping Action in the Face 249(2)
Instant Read - Profiles for Readability 251(5)
WEIGHT 256(17)
Pressure and Weight 262(2)
How Much Effort Do We Have To Expend? 264(5)
Dancing 269(3)
Rules of Thumb On Synchronising Action 272(1)
ANTICIPATION 273(12)
Surprise Anticipations 282(1)
Invisible Anticipations 283(2)
TAKES AND ACCENTS 285(12)
A Hard Accent Bounces Back 295(1)
A Soft Accent continues 295(2)
TIMING, STAGGERS, WAVE AND WHIP 297(7)
Stagger Timings 297(2)
The Side to Side Vibration Formula 299(2)
Whip Action 301(1)
Wave Action 301(3)
DIALOGUE 304(11)
Phrasing 305(5)
Picture and Sound Sync 310(1)
Accents 311(3)
Attitude 314(1)
The Secret 314(1)
ACTING 315(12)
Change of Expression 320(1)
Look for the Contrast 321(2)
An Acting Point 323(1)
Body Language 324(1)
Symmetry or `Twinning' 324(1)
Steal It! 325(1)
Eyes 325(2)
ANIMAL ACTION 327(6)
Live Action Reference 328(2)
Basic Animal Walk Pattern 330(3)
DIRECTING 333(5)
The Brief 334(1)
The Leica Reel 334(1)
Separate the Characters 334(1)
Best Foot Forward 335(1)
Casting Animators 335(1)
Making Changes 335(1)
`Say! Say!' 335(1)
Voice Recording 335(1)
Hook Ups 335(1)
Research 335(1)
Editing 335(1)
Believe in Your Material 335(3)
REVIEW 338(2)
The Procedure 338(1)
The Ingredients 339(1)
THE ENLARGED EDITION 340(34)
`Lesson One' on Flexibility 342(1)
Delaying Parts and Progressing the Action 343(1)
Put It Where You Can See It 344(2)
A Hollywood Hop 346(2)
Contrast and Change 348(1)
Phrasing Dialogue 348(1)
Using Live Action for Reference 349(3)
Animal Flexibility 352(1)
Action on a Running Dog 353(3)
How Does a Horse Really Walk? 356(2)
Horse Trotting 358(1)
Horse Galloping 359(1)
Birds 360(1)
A Challenging Assignment in `Realism' and 361(7)
Weight
The Moving Hold 368(1)
The Great `Realism' Debate 369(2)
The Solution 371(2)
Yes, But 373(1)
Conclusion So Far 374(2)
My Conclusion 376(1)
Life Drawing for Animation 377(5)
Acknowledgements 382
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